Post by King Edward on Aug 17, 2007 16:56:02 GMT
1) The lowest division of military strength is to be the unit, one person who takes part in the war is equal to one unit.
2) The value of each unit varies depending on that persons position in their society, the higher someone ranks the higher the numbers of points they are to be allowed. The points for various ranks is shown below:
1 point: squire
2 points: knight
3 Points: villein
4 points: Count
5 points: Duke
8 points: Royal
(Changes in rank which have occured within one week of the outbreak of war are to be discounted.)
The person should then times their number of points by 10 and use those points for the purchase of various soliders, the prices of which are shown below (fractions are permitted):
5,000 Mounted Knights: 50 points
20,000 Men-at-arms: 20 points
30,000 Archers: 30 points
10,000 crossbow-men: 40 points
20,000 spearmen: 10 points
5 siege weapons: 50 points
10 Galleons: 70 points
3) All foot units can move 50 pixels per day (as seen on the micras map), siege weapons must be allowed a day to be assembled upon arrival at a location. Ships meanwhile can move up to 200 pixels per day.
4) Normally each unit should post once a day, allowing the enemy 24 hours to respond. When the enemy has replied the next move may take place immidately.
5) When responding to an attack the unit should include their losses from the attack, this should include men lost, taken prisoner and injured. Should a unit fail to respond to an attack within 24 hours then the attacker may calculate the enemies damage.
6) Land units may be transported by sea on transport ships, however if the unit is abroad then time must be allowed for the transports to arrive from the closest ally of the unit. If a full transport ship is sunk by an enemy Galleon then the troops onboard are assumed to have all died if it isn't possible for them to swim to the shore from the ships location. The weight of armour is to be remembered when estimating how far a soldier could swim.
7) If a unit has a special ability, such as longbows replacing a normal bow, then this must be stated in the OrBat prior to the war starting. If a unit is particularly special then the unit may be fewer in number to balance out the higher ability of the troops within it.
8) Two or more allied units may be pooled into one if specifically stated and as a result commanded by one commander, however the inactive commander/s of the pooled units must post atleast once every five days confirming their continued participation in the war. Failing this the inactive units are considered to have deserted and will have to begin from their starting position again should the commander which to rejoin the fight.
9) Units are considered to have all started the conflict in their own country, however details must be provided of their exact location upon the outbreak of war. A map of units locations may be used however this should be altered to reflect moves.
10) Ambushes may be launched within reason, for instance a group of archers may ambush an enemy in a forest however a group of horsemen can't ambush an enemy on a flat area of grassland.
11) Any special terrain, such as a ridge, should be stated by the unit if they are using it for some purpose. However for a ridge to be an advantage a pitched battle must take place, and positions may be decided in the terms of the battle.
12) A battle takes place when one unit attacks another or a pitched battle occurs.
13) The outcome of a battle may be decided with the agreement of both units or if a dispute takes place then a mutually appointed judge may decide.
14) Should any other dispute take place during the war then a mutually appointed judge may be called in to ensure realism and the rules of the charter are maintained.
15) In the case of the siege of a castle or city then details must be provided by the defender as to the specifications of the defences such as the thickness of walls and distance between defencive towers. Similar detail must be given regarding the weapons used in the siege, such as ladders and siege towers.
16) In siege situations it is advisable for judge to be used to decided the result, such as if a wall would collapse in specific circumstances etc.
2) The value of each unit varies depending on that persons position in their society, the higher someone ranks the higher the numbers of points they are to be allowed. The points for various ranks is shown below:
1 point: squire
2 points: knight
3 Points: villein
4 points: Count
5 points: Duke
8 points: Royal
(Changes in rank which have occured within one week of the outbreak of war are to be discounted.)
The person should then times their number of points by 10 and use those points for the purchase of various soliders, the prices of which are shown below (fractions are permitted):
5,000 Mounted Knights: 50 points
20,000 Men-at-arms: 20 points
30,000 Archers: 30 points
10,000 crossbow-men: 40 points
20,000 spearmen: 10 points
5 siege weapons: 50 points
10 Galleons: 70 points
3) All foot units can move 50 pixels per day (as seen on the micras map), siege weapons must be allowed a day to be assembled upon arrival at a location. Ships meanwhile can move up to 200 pixels per day.
4) Normally each unit should post once a day, allowing the enemy 24 hours to respond. When the enemy has replied the next move may take place immidately.
5) When responding to an attack the unit should include their losses from the attack, this should include men lost, taken prisoner and injured. Should a unit fail to respond to an attack within 24 hours then the attacker may calculate the enemies damage.
6) Land units may be transported by sea on transport ships, however if the unit is abroad then time must be allowed for the transports to arrive from the closest ally of the unit. If a full transport ship is sunk by an enemy Galleon then the troops onboard are assumed to have all died if it isn't possible for them to swim to the shore from the ships location. The weight of armour is to be remembered when estimating how far a soldier could swim.
7) If a unit has a special ability, such as longbows replacing a normal bow, then this must be stated in the OrBat prior to the war starting. If a unit is particularly special then the unit may be fewer in number to balance out the higher ability of the troops within it.
8) Two or more allied units may be pooled into one if specifically stated and as a result commanded by one commander, however the inactive commander/s of the pooled units must post atleast once every five days confirming their continued participation in the war. Failing this the inactive units are considered to have deserted and will have to begin from their starting position again should the commander which to rejoin the fight.
9) Units are considered to have all started the conflict in their own country, however details must be provided of their exact location upon the outbreak of war. A map of units locations may be used however this should be altered to reflect moves.
10) Ambushes may be launched within reason, for instance a group of archers may ambush an enemy in a forest however a group of horsemen can't ambush an enemy on a flat area of grassland.
11) Any special terrain, such as a ridge, should be stated by the unit if they are using it for some purpose. However for a ridge to be an advantage a pitched battle must take place, and positions may be decided in the terms of the battle.
12) A battle takes place when one unit attacks another or a pitched battle occurs.
13) The outcome of a battle may be decided with the agreement of both units or if a dispute takes place then a mutually appointed judge may decide.
14) Should any other dispute take place during the war then a mutually appointed judge may be called in to ensure realism and the rules of the charter are maintained.
15) In the case of the siege of a castle or city then details must be provided by the defender as to the specifications of the defences such as the thickness of walls and distance between defencive towers. Similar detail must be given regarding the weapons used in the siege, such as ladders and siege towers.
16) In siege situations it is advisable for judge to be used to decided the result, such as if a wall would collapse in specific circumstances etc.